Angebote zu "Valley" (71 Treffer)

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Private Douro Valley in a luxury Convertible Me...
250,00 € *
ggf. zzgl. Versand

Due to COVID-19 we have something special for you, forget the normal Douro Valley tours done in vans, we have a luxury convertible E-Class Mercedes at your service.This program is the best of 3 experiences together in one: - Best tour in a convertible E-Class Mercedes.- Best wines and food experience- Best PRO photo and video service for you to later remember at home. My experience only has private events for my guests, in the boat ,winery´s and lunch.On the boat we will see stunning landscapes, hear hilarious stories and taste wine and local foods.made by local people. Then we will visit the oldest wine estate in Douro Est.1638 where we will have an exclusive commented wine tasting and have directly contact with the vineyards where you can taste the grapes if you want.To close with a golden key, we will visit oldest wine village in douro and lunch in a FARM2TABLE Chef where we will taste amazing local foods and 4 table wines, including wines awarded worldwide

Anbieter: Viator – Ein Trip...
Stand: 15.07.2020
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Pokhara Paragliding
162,78 € *
ggf. zzgl. Versand

Paragliding in Pokhara is the best way to experience aerial view of the Himalayas. It is an ideal trip for adventure seeker as it guarantees prominent scenery of Pokhara valley along with is massif mountain range. We find ourselves surrounded with panoramic views of Mt. fishtail and Annapurna Himalayan ranges. Which are Mt. Langtang, Mt. Manaslu and Mt. Dhaulagiri all together. The best time for paragliding are January till April. As well as October, November till December. Paragliding spot is at the sarangkot, which is 3o minutes drive from Pokhara. Upon arrival at the spot you will be given briefing about the paragliding flight. The paragliding trip last from 25 mins to 60 mins (you can choose, according to your interest and above rate is applicable 25mins). You can take pictures and talk with your pilot during the flight and have GoPro footage (5 minutes video,30 stills) on surcharge. Note: The climatic condition might postpone the whole schedule of the day you have planned for

Anbieter: Viator – Ein Trip...
Stand: 15.07.2020
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Arizona Sunshine VR Steam Key GLOBAL
11,30 € *
ggf. zzgl. Versand

The video game was released in 2016 by Vertigo Games studio.Arizona Sunshine is compatible withOculus Rift, HTC Vive, PlayStation VR headsets. It gives the best graphics and VR reality experience when connected to Intel Core i7 processor or similar.Will You Survive Zombies in Virtual Reality?Southwestern America was taken over zombies when the apocalypse struck. The place is not friendly for humans anymore. Your character wakes up in the middle of Arizona river valley, in a cave, alone and unaware of the reality. He discovers that there might be humans surviving out there as he heard voices on the radio found in the cave. He sets off from the cave and finds another radio whose signal suggests that it comes from a refinery.However, when he manages to get there, he sees zombies also took it over. The player’s protagonist kills zombies and discovers that the radio signal in fact comes from a town called Sunshine, Arizona. Your protagonist sets off with some guns and try to make his way there, in the meantime fighting zombies.As the player, you handle guns and other weapons with movements in real life as in the virtual reality video game. The controllers are helping you navigate and handle more than 25 weapons by managing ammunition, aiming and anticipating attacks. You can have two guns at once in your hands. You are free to explore the game’s world by moving around.You can wander around Arizona, exploring the area and finding canyons or mines, that can be treacherous and turn out dangerous. A room scale setting works the best with this VR game. There is also an option to use artificial locomotion to travel between places.Campaign And Games ModesThe video game has several campaigns and modes available for playing. The player can start a full-size campaign, that has the longest plot. There is option to join the fun for a short session or do the complete narrative.The full-size campaign offers a lot of zombies fights as the character all the time meets zombies coming in small groups. These attacks are relatively easy to stand off, however larger hordes of zombies also may appear. The player triggers them as he makes decisions to move the plot forward – by picking up objects, for instance. Fighting with hordes of zombies requires more elaborate actions, using different weapons and taking advantage of the surroundings.The second mode is horde mode, where the only thing that matters is survival. The player’s character stays at small base and fight of hordes of zombies. Their attacks come in waves, with each being more elaborate and difficult to fight off. Both campaigns can be enjoyed either in single player or multi-player mode.Players’ Opinion and AwardsThe game received positive opinions in the players’ world and good reviews from the gaming industry. The game also won award for 2016 Best VR Game of the Year..

Anbieter: G2A
Stand: 15.07.2020
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The Simulation Hypothesis: An MIT Computer Scie...
9,95 € *
ggf. zzgl. Versand

The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist, and Silicon Valley video game designer Rizwan Virk, explains one of the most daring and consequential theories of our time.Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix.The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light.“There’s a one in a billion chance we are not living in a simulation.” (Elon Musk)“I find it hard to argue we are not in a simulation.” (Neil deGrasse Tyson)“We are living in computer generated reality.” (Philip K. Dick)Video game designer Riz Virk shows how the history and evolution of our video games, including virtual reality, augmented reality, artificial intelligence, and quantum computing could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in The Matrix.While the idea sounds like science fiction, many scientists, engineers, and professors have given the simulation hypothesis serious consideration. But the simulation hypothesis is not just a modern idea. Philosophers and mystics of all traditions have long contended that we are living in some kind of “illusion“ and that there are other re 1. Language: English. Narrator: Kory Getman. Audio sample: http://samples.audible.de/bk/acx0/151671/bk_acx0_151671_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 15.07.2020
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Blood, Sweat, and Pixels: The Triumphant, Turbu...
9,95 € *
ggf. zzgl. Versand

Developing video games - hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it's nothing short of miraculous. Taking some of the most popular, best-selling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multimillion-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings - even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell - and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable. 1. Language: English. Narrator: Ray Chase. Audio sample: http://samples.audible.de/bk/harp/006202/bk_harp_006202_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 15.07.2020
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Blood, Sweat, and Pixels
11,74 € *
ggf. zzgl. Versand

NATIONAL BESTSELLER Developing video games-hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean-it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings-even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell-and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Anbieter: buecher
Stand: 15.07.2020
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Blood, Sweat, and Pixels
11,74 € *
ggf. zzgl. Versand

NATIONAL BESTSELLER Developing video games-hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean-it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings-even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell-and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Anbieter: buecher
Stand: 15.07.2020
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The Simulation Hypothesis
14,22 € *
ggf. zzgl. Versand

The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: "The chances that we not in a simualtion is one in billions." -Elon Musk "I find it hard to argue we are not in a simulation." -Neil deGrasse Tyson "We are living in computer generated reality." -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a "cave" and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of "illusion "and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition¿-¿that we are inside a dream world ("Maya" or illusion, or Vishnu's Dream), and we have "multiple lives" playing different characters when one dies, continuing to gain experience and "level up" after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!

Anbieter: buecher
Stand: 15.07.2020
Zum Angebot
The Simulation Hypothesis
14,22 € *
ggf. zzgl. Versand

The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: "The chances that we not in a simualtion is one in billions." -Elon Musk "I find it hard to argue we are not in a simulation." -Neil deGrasse Tyson "We are living in computer generated reality." -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a "cave" and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of "illusion "and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition¿-¿that we are inside a dream world ("Maya" or illusion, or Vishnu's Dream), and we have "multiple lives" playing different characters when one dies, continuing to gain experience and "level up" after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!

Anbieter: buecher
Stand: 15.07.2020
Zum Angebot